Monday, January 4, 2010

Blast from the past #4


 I just came across this.

 Wow... this guy I modeled, back in early 1999 (that's right, "party like its..."), done in Softimage|3D Extreme (SGI - Silicon Graphics version), which is the OG 3d software package I learned on (back when it was still owned by Softimage Co. and it only worked on special Windows NT and SGI workstations).

 His name is Doug. "Doug the Beetle Bug". I was going to create a bunch of little shorts with him and some other characters. Had virtually all the pre-production done, planned, story boarded, modeled, RIGGED, you name it... then well... some nice people offered to actually pay me to do similar things... so off I went.  By the time looked back in on Doug all the software I had used was no longer compatible with anything, and Softimage had been bought and sold a bunch of different times... blah, blah, blah...

... Oh well it is nice to see Doug the Beetle Bug again, he is like an old friend saying hi...

 Oh... and just for fun, from a few years after Doug, here is a little lady I called Jessica.  I spent a LOT of time modeling her in Maya, using mostly nurb splines, (everybody was all about modeling nurbs and sub-ds then), I always wanted to get her rigged and doing some animation... but I wasn't really sure how to do that entirely in Maya at the time.  Hell I'm not a 100% sure how to do it now.  (One thing at a time, Ill get there).

 Oh look... and here is some head I modeled, in Maya, a while after that. (Which it appears I was testing a cg-toon-shader on half of).

 Somewhat ironically I think sometime shortly after this I ended doing a lot of stuff in Flash and AfterEffects and didn't really get back into any 3d, for years, until this past spring (2009), (That's right with Animation Mentor).

 (Old) CG models done by me (Andrew "Big Show" Blodgett).

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